Lego Batman 2 Asylum Assignment Scarecrow Sprinkler

LEGO Batman 2: DC Super Heroes

FAQ/Walkthrough by CyricZ

More for LEGO Batman 2: DC Supe... (X360):

****************************************************************************** ____________________ ______ | | | __ \ | | | | | | __ ______ __ __ __ __ __ | _ __ ____ __ | | | | | / \ | || \/ | / \ | \| | | / / / _//___// /| | |__| / / \ |_ _|| | / \ | | | | / /_ / _/// ///// | | __ | | || | | | | || || || | | |/___//__//___//__/ | | | | \ | | | | | || || || | | | | | | | | || | | | | || || || || | | | | | |__| | | || | | | | || || || || | | |____________________| |______/ |__||__| |__| |__||__||__||__||__|\__| ============================================================== = L E G O B A T M A N 2: D C S U P E R H E R O E S = ============================================================== ****************************************************************************** LEGO Batman 2: DC Super Heroes (PS3 Version) A FAQ/Walkthrough by CyricZ Version 1.0 E-mail: cyricz42 at ****************************************************************************** 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. Hints/Tips 4. The Batcave/Gotham City Hubs 5. Story Mission Walkthroughs 5A. Theatrical Pursuits 5B. Harbouring a Criminal 5C. Arkham Asylum Antics 5D. Asylum Assignment 5E. Chemical Crisis 5F. Chemical Signature 5G. Unwelcome Guests 5H. Destination Metropolis 5I. Research and Development 5J. Down To Earth 5K. Underground Retreat 5L. The Next President 5M. Core Instability 5N. Tower Defiance 5O. Heroes Unite 6. Free Play Runthroughs (Minikits/Citizens in Peril) 6A. Theatrical Pursuits 6B. Harbouring a Criminal 6C. Arkham Asylum Antics 6D. Asylum Assignment 6E. Chemical Crisis 6F. Chemical Signature 6G. Unwelcome Guests 6H. Destination Metropolis 6I. Research and Development 6J. Down To Earth 6K. Underground Retreat 6L. The Next President 6M. Core Instability 6N. Tower Defiance 6O. Heroes Unite 7. Gotham City Exploration 7A. Remote Terminals 7B. Villains 7C. Gold Bricks - North Island 7D. Gold Bricks - Central Island 7E. Gold Bricks - South Island 7F. Citizens in Peril 7G. Red Bricks 7H. Vehicles 7I. Gold LEGO Doors 7J. Bonus Level: LEGO Gotham City 8. Characters 8A. Hero Characters 8B. Villain Characters 8C. Civilian and Goon Characters 8D. Ground Vehicles 8E. Water Vehicles 8F. Air Vehicles 9. Secrets/Unlockables 9A. How To Get 100% 9B. Extras 9C. Trophies/Achievements 9D. Secret Codes 10. Standard Guide Stuff 10A. Legal 10B. E-mail Guidelines 10C. Credits 10D. Version Updates 10E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Welcome back, LEGO fans and Batman fans! Welcome to my FAQ/Walkthrough for LEGO Batman 2: DC Super Heroes! In this guide, like in all my guides for the LEGO Adaptation Games, we'll take a look at a complete exploration through the game, including walkthroughs on how to get through each story mission, ways to find all the hidden collectible goodies, and how to navigate the vast new open world of Gotham City, so suit up, heroes! We're not wearing hockey pads! ****************************************************************************** 2. FAQ ****************************************************************************** Q: What is LEGO Batman 2: DC Super Heroes? A: This is a LEGO-styled action game released in 2012 based largely around the mythos of DC Comics' Batman, but includes other super heroes as well. Q: What is the ESRB rating of this game? A: This game is rated E10+, with the added descriptor of Cartoon Violence. Q: Would this game be good for my kids? A: All violence is done towards LEGO bricks, so there's no blood. Any references to the grim and gritty nature of the Batman mythos is toned down, without being TOO campy. As far as positive aspects of the game towards kids, the gameplay is focused on exploration, discovery, and critical thinking. The co-operative gameplay style and forgiving difficulty is also a plus. Q: Are there really voice actors in this game? Who plays who? A: Yes there are. Cutscenes are fully voiced, although you still get a little bit of grumbling a few times for old time's sake. Here's an abbreviated cast listing: Troy Baker - Batman, Two-Face (same as Arkham City for Two-Face) Charlie Schlatter - Robin Steve Blum - Bane, others Clancy Brown - Lex Luthor (same as the DC Animated Universe) Travis Willingham - Superman Laura Bailey - Harley Quinn, Poison Ivy, Wonder Woman Rob Paulsen - The Riddler Christopher Corey Smith - The Joker Q: How many people can play? Is there online play? A: Two, and no. Q: What's new about this game compared to the recent LEGO games? A: The greatest change, besides the voice acting, is the inclusion of a rather large open-world sandbox that connects the missions. Gotham City is a gigantic hub with tons of places to explore as you travel by foot or by vehicle. Q: What part of the Batman mythos does this cover? A: This game is its own continuity. It doesn't operate under any specific Batman stories in comics, movies, television, or animation. Still, several of the designs will seem familiar to the animation, and as for music, both Danny Elfman's theme from the Batman movie and John Williams' Superman theme are in full play. Q: Can I save in the middle of a Story Mission? A: Yes! At several points throughout missions, there are things called "Save Switches", which will save your progress within the mission, allowing you to quit and return to that spot. The important thing to remember is that to return to that spot, you must resume the mission by going to its starting location in Gotham City, NOT restarting by going to the Batcave menu. Q: I'm at the spot you say that a collectible is, but there's nothing there! A: Depending on your system, it may take some time for the items in an area to load. Wait around for a moment in the area to see if the objects appear. If not, pause the game and step away for a minute or two. It should all be loaded up by the time you get back. Q: Why did you point out where the Gold Brick "starting points" are if the map only refers to the ending points? A: Because I felt I should pick one or the other, and I'd rather have you start from the beginning than trace your way back from the ending. That said, if you're feeling adventurous, there's no problem with you taking a flying character, starting from the brick you're looking for, then following the stud trail back to the street-level starting point. Q: I'm missing one vehicle. The last one in the fourth row of the ground vehicles. A: It's Harley Quinn's Motorbike. Go to LEGO Gotham City and beat it on Free Play. ****************************************************************************** 3. BASICS ****************************************************************************** Most of this information can be found in the instruction manual, like anyone reads those. ============== 3A. Controls = ============== General Controls - Left Analog Stick: Move your character. Right Analog Stick: Move the camera. X Button: Jump. - Most characters will dive-roll if you press X in midair. - Some characters have a double jump by hitting X again. - Some characters can fly by hitting X in midair. While in air, hold X to rise, release to drop slowly, and press Circle to drop to the ground. Square Button: Attack. - Most characters have basic punches for an attack. - Hold down the attack button and you'll pull up a targeting reticle by which you can use a projectile attack, like a Batarang. Circle Button: Action. - Hold Circle down near LEGO piles to build them. - Also used for certain suits/characters special abilities. Triangle Button: Shift Focus. - Also used to enter and exit vehicles. L1 and R1 Buttons: Used during Free Play to change characters. L2 and R2 Buttons: Center camera in Gotham City. Start Button: Brings up Pause Menu. Hub Driving/Flying Controls - Left Analog Stick: Steer Right Analog Stick: Move the camera. X Button or R2 Button: Accelerate Square Button: Fire Guns (if your vehicle has them) Circle Button or L2 Button: Brake and Reverse - Circle also fires secondary weapons if you tap the button, such as rockets on the Batmobile. Triangle Button: Exit Vehicle Note that these controls apply to flying characters as well. ==================== 3B. Menus/Displays = ==================== Main Menu - New Game: Start a new game. Load Game: Load a previously saved game. Coming Soon: Shows a preview trailer of LEGO Lord of the Rings. Options: Opens a lighter version of the Options Menu below. Go to the Pause Menu for the full Options Menu. --- Options Menu - Audio Volume: Adjust the general volume of the audio, if you can't be bothered to find your TV remote. Music: Toggle music on/off. Alfred Hints: If they're On, Alfred will give you a vocal note to pay attention to the bottom of the screen. If Silent, then you'll still see the note, but won't have to listen to Alfred nag at you. Subtitles: Turns the cutscene subtitles on/off. Brightness: Adjust to see more in the dark areas. Motion Blur: If on, your characters will blur as the camera moves around them, making things more cinematic. --- Pause Menu - Resume: Get back to the game. Options: Opens Options Menu. View Map: Brings up a map of Gotham City once you unlock it. Only available in the hub areas. Show Game Controls: Take a quick look at the controls in case you've forgotten. Extras: Opens Extras menu, where you can select any extras you've purchased, as well as toggle the Adaptive Difficulty. Quit: Return to the Main Menu, the Batcave, or exit missions depending on where you are. ================ 3C. Hints/Tips = ================ Smash freakin' everything. Lay waste to any LEGO objects in the area and rack up that stud total. Use Ground Pounds to demolish clusters of objects quickly. Keep collecting studs. Collecting a specified number will give you "Super Hero/Villain" status at the conclusion of the mission. Once you hit the Super threshold, you cannot lose it, no matter how low your studs get afterwards. You only need to get Super once, either on Story or Free Play. On the note of studs, if you're looking for a little boost, here's a tip: you may notice while punching out streams of bad guys that you'll see a little combo multiplier racking up as you take out successive dudes. While it no longer transfers directly to your stud total as it did in the first game, you may notice a "Circle" prompt pop up in a melee of enemies as you rack up a combo. If you match that Circle prompt, you'll perform a finishing move on that nearby character, and you'll get a big boost to your combo and a small amount of studs for it, and more if your combo is higher still. Collect Minikit Canisters to assemble a vehicle. These vehicles can be used in Gotham City later. Most Minikits will require you to revisit the story mission in Free Play. For completing a Minikit, you'll get 50,000 studs, except for the last one, which gives you 500,000. Scattered around Gotham City are Red Bricks that are used to apply Extras to your game. You need villains to get these bricks, specifically The Joker, The Riddler, Poison Ivy, and Lex Luthor, but I'll go into further detail in the "Gotham City Exploration" section. DON'T FORGET YOUR BATARANGS. They allow you to hit far off targets, so use them whenever you think you can't progress through a mission. Explore everywhere. Run into walls and behind them to look for any areas you might be missing. Big value studs are hidden in places where you can't normally see them. If you die, you'll drop a portion of your studs: usually 2,000. You can die as many times as you want and you can still finish the mission. However, losing too many studs means you'll have a harder time getting Super status, so be sure to recollect those lost studs when you croak. Look out for visual cues to see how you can progress in a mission. Many of the spots that hide Suit Panels are under brightly glowing objects. ****************************************************************************** 4. THE BATCAVE/GOTHAM CITY HUBS ****************************************************************************** This section of the guide will just be a quick overview into the cave and the concept of the city hub. I'm not going to describe how to find all the collectibles here. That's for Section 7. So, the Batcave is the main hub where you can access a map of the city at the computer in order to replay Story Missions. The map has numbers for each mission, and can tell you how much stuff you've found in each one. Also at the bottom are counts on how many of the game's collectibles you've found, which can easily be seen by viewing the map anyway. So, besides the computer, there are also three vehicle pads for accessing the different types of vehicles. Note that the water and air vehicles will be intially locked. You'll need Superman to burn through those locks. Also, the custom character creator is on the left side of the cave. You cannot access this, however, until you complete all the story missions, so don't worry about it until then. As for Gotham itself, it's big. It's really really big. The idea is that ALL of the collectibles are hidden somewhere in Gotham, which as I've said, we're not getting into yet. Also, the city hub is used to transition between the story missions. To get to the next story mission, look for the Bat Signal on the map. There's also a compass that you can use to direct you. It will have a yellow and black Bat Signal in the direction of your next mission, but I honestly don't use it much. So that's about it for Gotham. Come back when you've beat the game, and we'll really dig into the heart of the city. ****************************************************************************** 5. STORY MISSION WALKTHROUGHS ****************************************************************************** As you begin a New Game, you'll be thrust immediately into the first story mission. Don't worry, we'll get to explore Gotham soon. ========================= 5A. Theatrical Pursuits = ========================= Super Hero at 126,000 Characters: Batman, Robin --- Walkthrough - Theater - All right. Joker and the gang have taken the Harbourside Theater by storm, and it's up to you and Robin to give them a proper beatdown. First, we need to take care of Harley. Build the stairs down by the stage front by holding Circle near them and walk up to fight her. She'll bounce around the stage. As soon as she stops, hold down Square to target her with a Batarang and bean her with it. Do so three times and she'll get knocked down the hole in the stage. Follow her down. Basement - Harley's down for the count, so let's move on. First, let's use that Save Switch nearby. This will allow you to quit the game and resume from that checkpoint. Now, here in the orchestra pit, beat on that big inverted tuba. Note the green legs sticking out of it. Once you punch it a couple of times, the Riddler will pop out and take off. Follow him to the right. After a bit, you'll notice he's got a security camera set up. As you enter a big prop room, you'll be told about Grapple Handles. Use your Grapple Gun by targeting the orange handle above you, just like you did with your Batarang. Press X at the top to jump to the ledge above, then use the next Grapple Handle to the right and while still hanging from the first one, grapple to a second one further to the right. Push the box off the ledge and assemble the pieces to make your first Suit Pad. This one gives you Batman's Sensor Suit. Press Circle to turn on the suit's invisibility power, then enter the security room and punch the guy as well as the green object powering the camera. Now, Robin can follow you to the right. Use one of the Grapple Handles and hang from it, then press Triangle to switch to Robin and have him do the same. With both of you hanging, the door in the back will open. Now head to the back of the room to find a green wall. These are special walls that you can use the Sensor Suit's X-Ray Vision on. Press Circle while standing in front of it. Now, the idea in here is to use the Left Analog Stick to find parts you can move, then press Square to move them. For this one, simply find The Riddler and press Square on the red thing above him to bonk him. Do this three times and he'll pop out. Punch him three times and you'll break his little toy. Reassemble it into an elevator, then hop on. Lobby - First, let's smash that red and yellow popcorn machine. Assemble the pieces to make Robin's first suit, the Acrobat Suit. This gives Robin a lot more mobility and a stick. Hold Square to target that stick and focus it on the blue and white socket on the wall behind the Suit Pad. Double jump up to the pole and press X to flip over the several poles to the upper level. Two-Face will pop up here, so smash the plants near the front of the balcony so you can make a Grapple Handle for Batman to join you. Now, go invisible as Batman and head to the back of the room. Smash the seats here and assemble them into what's known as a Ball Socket. Switch back to Robin and press Circle to roll up into a ball. Roll into the socket and push the Analog Stick down to lower the chandelier. Punch Two-Face four times. Now, the screaming people are gone and you go up and back. Projection Room - Time to face Mr. J. He'll run up and shock your character, so quickly switch to your partner and punch him. Once he's down to one heart, he'll hop up onto the projector. You'll now be able to access the green wall on the right. Look inside it with X-Ray Vision. You'll want to tap the object in the upper- left once, and the one in the lower-right two times. This will knock Joker down to the theater. Assemble the nearby pieces and hop onto the zipline you've created to zip down and finish this mission. --- New Characters: Batman, Robin New Suits: Sensor, Acrobat --- Gotham City Interlude: Stop the Joker You're now in the great Gotham hub, but there's actually rather little you can do at the moment with the way south blocked off. Jump off the roof and head east towards that big Bat Signal on the ground. Smash the box on the terminal and assemble the pieces for the Sensor Suit Pad. Use it on the green-walled box in the back to find pieces for an Acrobat Suit Pad. Roll to the ball socket and use it to raise a box from the water. Put together the pieces and you'll activate the terminal. Select "Robin's Helicopter". Press Triangle next to it to hop inside. =========================== 5B. Harbouring a Criminal = =========================== Super Hero at 90,000 Characters: Batman, Robin --- Walkthrough - Outside Theater - Well, looks like your chopper's all messed up. You'll just have to fix it. First, assemble the pieces right next to the chopper. That's Part #1. The other parts somehow landed themselves further up the building. Head to the trailer back and to your left and use a Batarang on the red locks to open it. Break the equipment inside and assemble the pieces into a Power Suit. This suit has rockets that you can fire either by targeting or just by tapping Circle. Launch a rocket at the silver spotlight in front of the right side of the theater, then assemble the pieces inside to Robin's next suit, the Magnet Suit. Head to the shiny blue wall behind the spotlight, and hold down Circle. This will move the two blue parts away so you can start scaling the wall with the Magnet Suit. Clomp up the blue wall, being careful about your direction so you don't fall. Once you reach the top, look up for a Grapple Handle and use it. You'll ride the banner up. Jump off to the left and climb up the railings. Use your magnet again to lower the blue panels, then walk up them to the other side. Use your magnet one last time on the scaffolding and you'll drop it so Batman can come up and join you. This also releases the second part of your helicopter, but don't bother assembling it yet. Batman's Power Suit not only has rockets, but extra strength. Once you ride up the scaffolding, press Circle in front of the orange handle to yank the gate open, then have Robin pull the ladder down. Have Batman climb the ladder, then blast the silver object at the back wall, then have Robin magnetize twice more to make a Grapple Handle so you can ride up another level. Blast the silver spotlight and assemble the zipline to ride over to the left. Now, grapple up the tower, head back to the right, then magnet one more blue object and grapple up. Pull on the orange handle and you'll release the last piece for your helicopter. Assemble all the pieces, then hop on. Batwing Chase - Y'know, if Batman had this the whole time... Anyway, it's time to chase down the Joker. This part's quite simple. Shoot the joker until the meter empties, then shoot up any goons he summons to harrass you between those times, either boats or helicopters. Parking Lot - Joker seems to have parked his boat in front of the amusement park, and you'll need to get close to stop him. Go to the digger on the left and blast the silver part holding up the scoop. Assemble the pieces into a cannon, then aim it at the Joker, then pull on the orange handle to fire. For the next phase, Joker will throw electrified pies with an area effect. Head up to the back of the area and put together the parts busted off Joker's boat. You'll make silver teeth, so blast them with a rocket, then assemble the blue parts into a magnet wall. Walk up it with Robin, then smash the part at the top of the swinging sign and use your magnet twice to loosen it onto the Joker. For the final part, a giant dodgem car will roll out to attack. You'll have to alternate between the silver and shiny blue parts with your powers until it's scrap, then assemble the pieces for something that'll finish off the Joker. Pull on the orange handle. --- New Suits: Power, Magnet --- Gotham City Interlude: To the Batcave Access the nearby Remote Terminal and call in any vehicle you want. You'll be asked to test the weapons on it. Drive forward using the X or R2 button, and reverse using Circle or L2. Fire rockets at the silver statues with Circle and Square are your regular guns. Once all the statues are dust, you'll be able to leave and return to the Batcave. Follow the ghostly stud trail back to the signal marker and activate the panel to enter. Once inside, hop into the elevator. Uh oh. Mass breakout at Arkham. Head to the computer. When you're prompted to tap on it a second time, move the map marker over to the exclamation mark and press Triangle to Scan it, then press X to select it. You'll be back on the streets with a new destination. Now, you can do a little exploring of Gotham if you wish, but it's really not worth it. There's so little to do at this moment. You're better off heading right for Arkham. Use the panel outside the bridge to raise it, then head inside. ========================== 5C. Arkham Asylum Antics = ========================== Super Hero at 40,000 Characters: Batman, Robin --- Walkthrough - The Maze - There's only area to this mission, but three phases. You need to stop the vehicles of three villains, and first up is Catwoman. Head to the right and then to the fountain. Use a Batarang on the two green tubes flowing the water, then build the Pull Handle. Pull it down using your Grapple, which will reveal an Acrobat Suit. Have Robin use it to go to the right across the pit, throwing his staff. Once you're across, turn north, then head down the nearby brown beam so you climb up to the wall. Assemble the two Grapple Handles so Batman can join you, then jump onto the top hat the statue is wearing to drop pieces for a Power Suit. Use the Power Suit on the silver gate to the north, then climb up the wall and blast the statue. Catwoman will wipe out. Head further into the maze and Two-Face's Truck will show up. Head up and to the left until you see a silver wall. Blast it and the angel statue to the left. Assemble the Ball Socket and have Robin move the suit pad over to the right, going up and down as needed. This will give you a new suit, the Bat Suit. This suit can both glide and use a sonic blaster. Fire the sonic blaster against the glass gate to the right, knocking over some statues and derailing Two-Face. Lastly, you'll deal with Bane's Mole Machine. Head down, past the rocks in the torn up pile that are glowing and around to the left. You'll reach a white grate in the floor. Use Batman's sonic on the glass part of the floor, then pull down both Grapple Handles to the left. You'll slide over a pad for an Ice Suit. Robin can use this suit to freeze water. Try it out on the nearby waterfall and you'll make a surface you can climb. What you need to do, though, is head back to the right and knock apart those glowing rocks I had you skip. They have pieces for another Power Suit pad, so take that suit and blast the silver statue to the left, which will release a torrent of water. Have Robin freeze it, then you'll stop the Mole Machine. --- New Suits: Bat, Ice --- Gotham City Interlude: Courtyard Cleanup You can explore the Arkham grounds if you want, but the objective is to go over and talk to Commissioner Gordon. ======================= 5D. Asylum Assignment = ======================= Super Hero at 105,000 Characters: Batman, Robin --- Walkthrough - Flooded Asylum - You're here to discover how the Joker escaped, but for the moment, you're trapped in what appears to be a flooded portion of the prison. First, smash the glowing pieces and assemble them into Robin's final suit: the Hazard Suit. Use its water spray to put out the fires. If you ever run low on water in your tank, hop into any body of water to fill it up. Past the fires, hop down into the water as Robin (he'll sink with the Hazard Suit), then head left and throw the switch. This will raise up a suit pad with Batman's final suit, the Electricity Suit (or as I'll call it, "Elec Suit", because "Electricity" is too long to type a million times). Once you get Batman into the suit, head up and through the shocked portion of the floor and around to the generator. Press Circle next to it to absorb the power, shutting it down, which will open the way for Robin below. Switch back to Robin and walk to the right, smashing the brown and gray objects. This will raise a bridge for Batman to cross. Have him absorb the power of this second generator to stop the fans below. Have Robin go around and past the fans and throw the switch. This will open up a generator for Batman to charge. This will call Killer Croc up from the water to eat, allowing Robin to enter his lower tank. Have Robin smash the glowing green parts to stop the fan, allowing Batman to pass it. Smash the nearby computer terminal and assemble the pieces into a rotator switch. Push it and Robin will move through the rotating cage to the other side. Robin will now finally be able to float up and join Batman on the surface. Use Robin's water cannon on the blue circle. This will lower the stairs. Head on up throw the switch, which will turn on freezing jets that will freeze the waterfall. Climb up. Now, head to the glowing pieces in the back right, break them, and assemble them into an Ice Suit pad. Use the Ice Suit on three spots: first, smash the two blue and white valves in the middle of the room to cause water fountains, then freeze the both of them. Lastly, freeze the back waterfall and climb up. You'll have to walk around and jump across both fountains, then walk through the freeze jet as Robin and turn the rotator switch so the both of you can move on. This next room is Mr. Freeze's cell. Climb up the left wall as Batman to avoid getting shocked, then pull power from the generator. Now, Robin can climb up and hop onto the ice wall in the back. The freeze jets won't hurt him and he can cross all the way to the right. Avoid the electricity and drop down the hole that opened in the floor. Throw the switch in the cell to raise a rotator. Turn it and you'll shut off the freeze jets. This will melt the ice wall on the back, but you can freeze it right back up with Robin. Cross the wall now as Batman and use the generator on the right. You'll open up an elevator. Have both characters stand on the buttons inside. Lockup - Phew, finally a new area. So, Scarecrow legged it down a hallway, which has not only fire, but cameras. Head to the right and use the electricity you've had stored in Batman to power the computers. Next, grab the Acrobat Suit and have Robin use the ball socket to steer the package along the conveyor belts. Pull open the box when it arrives and grab the Sensor Suit inside. Head past the cameras and flip the switch to turn them off, then have Robin grab the Ice Suit again and put out the fires. This next room has an X-Ray corridor. Head on through and you'll reach a large room. Use the X-Ray vision on the green panel to extend the bridge, then freeze the waterfall on the next platform and climb up to the next switch. You're now in the back of the room, and Scarecrow will make the stairs a ramp. Once you beat up the thugs, head to the left for another green wall. This is a bit more complicated than the others. First, go to the upper left and drop the glowing thing, then hit the blocks to move it along, then hit the lift and the other two blocks. Head up the stairs. At the end of the cell hall there's fear gas. Grab the railing to the left and pull on the switch to the right. Now, it's time for the Scarecrow fight. He'll toss out vials of his gas, and this stuff will affect you. First, beat up the thugs, then punch Scarecrow three times when he comes out, then do it again. On the third time, once you beat the thugs, you'll have to assemble some pieces to make a valve. Turn it to lower the nearby railing, then grab on and have your partner turn the valve back to raise you up. Flip the switch up here to start a vent. Now, you have to do that whole thing again on the other side of the room. Once both switches are flipped, the gas will be blown out of the room and you can finish Scarecrow off. --- New Suits: Electricity, Hazard --- Gotham City Interlude: Race to Ace Your next destination is Ace Chemicals, and it's on the central island of Gotham, which you previously did not have access to. First, let's hit that Remote Terminal nearby. That will make the map visible for this area, as well as reveal a villain (in this case, Captain Boomerang). At this point, since you have all four suits, you can explore around to pick up some Gold Bricks if you wish, but there's really not much to get. Let's just follow the story for the moment. Hop in your car and head for the bridge leading to the central island. Note the generator near the sealed-off bridge. Also note the Elec Suit nearby. Go grab and get a charge. With the bridge open, follow the stud trail south- west to reach Ace Chemicals. ===================== 5E. Chemical Crisis = ===================== Super Hero at 313,000 Characters: Batman, Robin, later Superman --- Walkthrough - Chemical Vats - All right, the reason you're here now is to find out what Joker stole from Ace Chemicals. Just to the right of the Hazard Suit is a few boxes that, when broken, form a switch that will let Robin take the suit. Head to the right and up the stairs in the back, then drop down into the water and flip the switch to raise the green tank. Press Circle in front of the tank to take a sample and stop the flow. You'll need four more samples of chemicals. The doors to the right will fly open and you'll be attacked. Head further east until you reach a valve in front of a hatch in the floor. Bust the four red things holding the hatch shut, then turn the valve. This will raise a suit pad covered in gunk. Wash it off with the Hazard Suit, then grab the Elec Suit. Climb up the ladder in the back, then take the charge from the generator and head left. Grab the purple chemical. Now, head to the right. Drop down into the water tank as Robin, head to the right, and throw the switch to drain the water so Batman can follow, then hop out to the right. Head down the stairs to the foreground, wash the gunk off the suit pad to the left, and put together the Magnet Suit pad. Climb up the back blue wall, then use the magnet on the blue cone to open a generator that Batman can charge. You'll pull up the red chemical. Once you use it, a bridge will extend to the back. Hop up and use the magnet at the end, then climb up to the purple vat. Once the bridge blows up, reassemble it and cross. Head to the right. Note the moving barrels with the yellow caps. You need to cross those, so time your jumps carefully to land on them. Once you pass them, you may notice some blue barrels off to the back. Pull them up with Robin and you'll be able to bounce up to the orange chemical. A new set of moving barrels has appeared off to the right. Hop across and you'll reach three chemical vats sitting tantalizing near three similar- colored holes on the back wall. Take the power from the generator and grab the new Hazard Suit. Here comes the other big function of the Hazard Suit. Hop in any of these vats and your tank will fill up with that colored chemical. Spray the goop into the same-colored hole. Do so for all three. This will neutralize the big vat to your right (SCIENCE!), so switch to Batman and cross to the shocked floor. Take the power from the generator to turn the shock off, then hop out as Robin and spray water on the gunk to get rid of it so you can pull the switch. Watch out. Forklift. First, toss a Batarang at the glowing white thing on the upper left corner. This will drop a ladder that you can climb and throw a switch, opening the vent to your right. Next, climb up the pipes in the back right as Batman and cross the railings to the back. Flip the switch there as well and the water will be cool enough for Robin to drop into. Swim up to the top of the tank and flip the switch, then grab the blue chemical. Upper Catwalks - Now it's time to make our way out of this place. In order for Batman to get through this mess, you'll probably need a pool of water. Go to the back left of the messy area and assemble the water tank, which will fill the pool. Spray off the majority of the gunk, and the fires in the back. Put the pieces there together for an Acrobat Suit. Use it to cross the poles to the right, then use the ball socket to extend the bridge. Batman should still have a charge, but if he doesn't, take it from the left generator. Put the charge in the middle generator to get parts for a Power Suit pad. Take the suit and head to the right. Wrench open the gate with the orange handle. Now, head to the back and blow the silver casing on the pole. Have Robin climb the pole and assemble the Grapple Handle so Batman can get up. Pull the orange handle to the right. Now, have Robin jump back and forth between the walls to the top. Bash the white ladder holder to drop the ladder for Batman. Blast the silver cap at the top here to really cause a mess. Walk across the fallen tower and head to the right. Blast the silver part of the tower out of your way and head down to the computer. Break all the objects around the screen and assemble the ball socket. You're basically going to use this one as a trackball to move the cursor on the screen around. Press Square on the two valve icons in the corners to shut off the steam above. Head up to that catwalk and to the right. Rip off the orange handle and climb up the walls to reach another ball socket. This one moves that little platform out there. Put it low and in the middle so Batman can jump across to the Elec Suit. Once you get the suit, use the Grapple Handle and take the power from the generator to open the gate. Switch back to Robin and have him swing across on his pole, then head to the right for some more pole swinging across the vats. Pull the switch to close the vats so Batman can charge up the generator to the right. Hop onto the crate. Chemical Fires - Well, look who's turned up to help. Superman has a lot of awesome powers you're going to enjoy, so let's get right to it. Fly up to the back and pull open the orange handle to release water, then freeze it with your Freeze Breath (hold Circle). Clear the fires from your path and smash the lockers to find parts for a Power Suit. Now, your next effort, off to the right, is to get those orange goopy fountains to not be orange. Use the Power Suit to blast open the Hazard Suit and switch to it. Now, use Superman's X-Ray vision on the green wall to open the valves below. Like earlier, you need to fill with three different colors, but only one is nearby. Fill up the orange one first, then go up the stairs and head right. You'll find the green chemical a short ways down the catwalk, and the purple one a little further beyond that. With all three full, the orange fountains will be neutralized and Superman can freeze them. Switch Batman back to Elec Suit and hop up the ice, then use the generator behind the electric field so everyone else can pass. Next, take Superman up to the tower on the right and use his heat vision on the gold part of the wall (hold down Square). You'll be required to trace along the outline to cut the wall down, so do so. This dumps water on the fire below. Continue to the right to find another tower. Cut open the gold wall on that, then freeze the resulting waterfall so the others can climb. Finally, use Batman's charge on the generator at the end, then you can hop into the elevator. Roof - Almost done. Promise. First, the ACE sign will collapse. Fly across as Superman and melt the two gold objects beneath the generator and assemble the pieces into a ladder. Have Batman cross the beam and climb up to the generator to shut it down. Now, cross back as Batman, get the Power Suit, cross BACK one more time and blast the silver supports holding up the giant water tower. Crisis averted. --- Gotham City Interlude: Okay, so the names of those chemicals? Four of them are actual elements on the periodic table. Three are metals, one's a gas. The last one is a made up name. So, yeah, you wouldn't really collect those in glowing liquid form. Learn this and know it, children. Anyway... Now you need to chase after that source of Kryptonite the computer's picking up. It actually moves, meaning it's a vehicle. Follow that vehicle to start the next mission. ======================== 5F. Chemical Signature = ======================== Super Hero at 95,000 Characters: Batman, Robin --- Walkthrough - Batmobile Chase - This part is similar to the Batwing chase of earlier. Blast the Juggernaut, then take down any mooks that show up to tangle with you. The only thing about this one is that the target on the Juggernaut keeps changing, usually a different type of gun pops out and you have to target it, not just the vehicle itself. Inside the Juggernaut - Having worn down the Juggernaut's defenses, the dynamic duo infiltrate it. Punch out the scientists and the machines churning out LexBots, then bash the glowing boxes in the back right and assemble the Magnet Suit. Use the magnet on the tank to the right, and then on the ball that drops beneath it. Guide the ball through the trough to the left, and when you pull it up, it will unlock a blue wall on the back. Walk up it, then head right and turn the valve to drop down a ladder for Batman. Head to the right and magnet down some pieces for a Sensor Suit, then use it to bypass the camera and go up the ladder. Smash the blue gear to kill the camera. Next, head to the right and use the magnet to close the vents. Smash the blue brackets to bring up a green wall for the X-Ray vision. Use it to move the two right-hand gears in place, and turn the left one to close the other vent. Two Mini-VTOLs will pop up from behind. Batarang the both of them and assemble the pieces into a Bat Suit. Use Robin on the magnet to the right to raise the ramp, then leap off and glide to the right. Smash the blue spinning gears, then sonic the glass to the right and magnet the dish that pops up. Assemble the pieces into an uplink which will call in the Batwing for some assistance in tearing the thing up. Drop down to the burned out hole and enter. Use the magnet to open the door to the left. In this large generator room, head to the left and flip the switch on this level. This brings out a green... thing. Smash it and one of the power conduits will go away. Next, walk up the blue wall and magnet another green thing out of the wall to smash. Lastly, use Batman to grab onto the Grapple Handle above and hop off to the right. Sonic the glass away and throw the switch to uncover the last green thing to smash. --- Gotham City Interlude: Detective Work Darn. That was a nice car. With the Batmobile deconstructed, you'll have to make do with the bikes. For now, it's time to return to the Batcave to do some research on Joker's scheme. ====================== 5G. Unwelcome Guests = ====================== Super Hero at 85,000 Characters: Batman, Robin, later Superman --- Walkthrough - Batcave - Oh, what a brilliant plan they had. Lex and the Joker are in the Batcave, and boy are they making a mess. You'll need to repel them. First, hop on the Batbike straight ahead of you and fire off some shots at them. Once you tag them, the Batbike will be broken, but you'll be able to assemble an Elec Suit out of the pieces. Head back down and to the left across the shocking floor, then pull the charge from the generator to let Robin cross. Head further left and Joker will bust the bridge to the Batwing, so drop the charge you have in a nearby generator, which will reveal a Bat Suit. Use its sonic on the nearby glass to uncover an Acrobat Suit, which you can use to head to the Batwing by building the socket, then tossing your staff into it. Hop into the Batwing and fire on the bad guys. Reassemble the Batwing pieces into a Power Suit, then build the railing to this platform so Batman can reach it. Now, head back to the computer, and to the right this time, blasting anything silver that gets in your way. Near the end of the platform, hop on both buttons to raise the Batboat, then climb in and fire. Upper Cave - All right, this is a new part of the cave AND we've got Superman on our team again. Burn down the gold wall at the back. This will allow Batman and Robin to grapple onto the handle and ride up, then climb up the wall to the left. At the top, have Superman blow out the fires on both boxes, smash them, then assemble the railings so the boys can climb up, and then grapple up. At the next level, have Robin use the wall sockets to flip up. At the last one, he'll pull down a rock, letting water flow. Have Superman freeze it, then climb up to the top of this shaft. Head to the door in the back and blow it open with a rocket, then have Superman use X-ray Vision on the green wall. You're now in a large open area that will soon become rather hazardous, and your objective is to get that T-Rex in the back moving. As soon as you enter, much of the floor will collapse except from some blue beams. Have Robin cross to the left and take the Magnet Suit. Have Superman put out the fires above so Robin can grapple up and cross the blue wall to the back. Hop down to the lower area and head all the way to the right until you see a Pull Handle in front of a yellow glass-encased room. Pull it down, and have Superman burn the gold thing in the middle of that room. This will cause some pieces for a zipline to appear off to the right of the middle of the room. This is how Batman gets across to the back, so switch back to Batman and move him across the beams all the way to the right (oh yeah, it appears you can walk to the back, but you can't; the beams fall). At the right, grapple up, assemble the zipline and ride on down. Use rockets on the silver objects surrounding the T-Rex, then assemble the ball socket. Yep, you'll need to go back to get the Acrobat Suit. Walk Robin up the magnet wall and back across, then grab the suit. Now, he has to use Batman's means of getting over. Cross the beams to the right, grapple up, zip down, then hop into the ball socket. Turn the T-Rex and you'll set its tail near the ground so you can grapple up it. Head to the back, and fire a rocket at the silver part of the ceiling. Hop into the fan to ride out. --- New Character: Superman --- Gotham City Interlude: Sky Chase You'll be leaving Robin behind for a while, ostensibly to fix up the cave after the thrashing it just got. So revel in the ability to take to the skies of Gotham as the Man of Steel, enjoying his awesome theme music. I know I did. Also note that several of your vehicles have been deconstructed. You won't be able to use them until after the Story Missions are over. Now would be a good time to go to all the Remote Terminals in the city. Just fly to wherever you see red light and activate the terminals there. This will clear up the map and populate it with villains. You can also spend some time collecting Gold Bricks, or not. Whatever you like! I would recommend taking a short trip down to Section 7G in the guide and collect both the Studs x2 and the Studs x4 Red Bricks, which will make reaching Super Hero much easier, and give you a nice bankroll. Anyway, your target is that rather obvious flying carrier off the west part of the central island. Fly to it. ============================ 5H. Destination Metropolis = ============================ Super Hero at 120,000 Characters: Batman, Superman --- Walkthrough - Carrier Approach - As Batman and Superman fly to the rear of the carrier, you'll be attacked by several VTOL craft. Drop them out of the sky, then you'll approach the port end of the craft. Blast all the targets given to you and burn all the gold panels. You'll cruise around the carrier, blasting more guns, more VTOLs, and more vital parts of the craft. It's all rather obvious and your targets are pointed out, so let's move on. Inside the Carrier - The two of you will land on the gangway of the carrier. Have Batman pull down the Pull Handles to your left and right and have Superman burn the gold not only behind those handles, but up above as well. Once all four are down, the force field will drop, allowing you to enter the hangar. As you enter, a large VTOL craft will attack. Pull off the front of it with the Grapple, then Batarang the pilot to crash the vehicle. Look behind the green wall he just uncovered and move all the parts to reveal the Elec Suit. Use it on the generator further back, then deposit that charge on the right to work the platform in the middle of the room. Ride up and grab both handles flanking the door to open it. Burn down the gold wall and proceed. That's your friendly neighborhood Kryptonite glowing in that next room, so send Batman in and have him break all four locks, then assemble the pieces to cover the green glow. You'll still have to mind the small Kryptonite deposits lying around, though. Have Superman pull open the orange handle at the back. In this next room, quickly Batarang the two guys on the Micro-VTOLs and hop on either one of them. You'll need to blast all the silver objects in the room with the rockets in these platforms, so tap Circle a billion times to blow everything up. You can assemble the pieces in the back to stop the flow of thugs coming in, but what you really need to put together are the pieces in the center of the room. You'll make two cranes with orange handles. Pull both of these handles and the cranes will grab a missile from beneath the carrier. Light its butt on fire to smash the door in back. Head up the stairs and into the room outside the cockpit. Have Superman fly up to the outside area and pull on the orange handle. This will allow the construction of a Bat Suit pad. Take it and sonic either side of the room, then enter the vents they cover to float Batman up to the outside area. Sonic the glass above the cockpit, then drop down. ---

This is the walkthrough page for the mission Asylum Assignment.  It is part 4 of our story walkthrough for LEGO Batman 2 featuring Batman and Robin dealing with the Scarecrow.

(Free Play) There is a cell to the right of the stairs that lead to the boss fight with Scarecrow. In the cell is a poor citizen getting her keister kicked. Blow open the gate with the Power Suit or Penguin’s dynamite-toting minions to lend her a hand.

  • Have Robin make a left after swimming past the first fan to get to the Minikit you can see behind a metal grate.
  • Swim up into the room where Killer Croc is chowing down on a chicken. Don’t worry, he won’t bother you. Just waltz on in and grab the Minikit.
  • (Free Play) Use Aquaman or Killer Croc to pull the Orange Handle all the way on the right side of the flooded passage.
  • (Free Play) Open the Joker Box on the far right side of the area and build with the bricks inside. Now hang off the lever in the back right corner of the room.
  • (Free Play) Use Cyborg’s magnet power to pop the lock on the door in the room above the Joker Box. Use Green Lantern to build with the green LEGO bricks inside. He’ll create a hammer to smash a hole in the floor. Drop down to a small room where a Minikit awaits.
  • (Free Play) Send one of the Penguin’s dynamite-toting minions into the igloo (this may take several tries to line up correctly). The minion will blow open the container Mr. Freeze is trapped in. Run on in and nab the Minikit.
  • Grab the Acrobat Suit and use the poles on the wall to reach the Minikit in the upper right corner.
  • (Free Play) Use Aquaman’s water spray to clean 5 bits of Joker graffiti.
  1. Near the Acrobat Suit Pad.
  2. At the end of the walkway, past the security system and flames.
  3. On the left side of the staircase leading to the boss fight with Scarecrow.
  4. On the right side of the staircase leading to the boss fight with Scarecrow.
  5. Use the Power Suit or Penguin’s minions to blow up the silver gate to the right of the stairs that lead to the boss fight with Scarecrow.
  • (Free Play) Climb down the ladder in the foreground of the area with the X-Ray wall and use Lex’s Deconstructor on the door. The Minikit is inside.
  • (Free Play) Have Poison Ivy use the Flower Bed near the X-Ray wall near the back of the room with the bridges.

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